| addShape(RayShape *shape) | RayGroup | |
| bBox | RayShape | |
| drawOpenGL(int materialIndex) | RayGroup | [virtual] |
| getInverseMatrix(void) | StaticRayGroup | [virtual] |
| getMatrix(void) | StaticRayGroup | [virtual] |
| getNormalMatrix(void) | StaticRayGroup | [virtual] |
| getOpenGLCallList(void) | RayGroup | |
| hits | RayGroup | |
| intersect(Ray3D ray, struct RayIntersectionInfo &iInfo, double mx=-1) | RayGroup | [virtual] |
| isStatic(void) | StaticRayGroup | [virtual] |
| localTransform | StaticRayGroup | |
| openGLCallListID | RayShape | |
| openGLComplexity | RayShape | |
| read(FILE *fp) | StaticRayGroup | |
| set(Matrix4D xForm) | StaticRayGroup | |
| setBoundingBox(void) | RayGroup | [virtual] |
| setUpOpenGL(int cplx, int setCallList) | RayGroup | [virtual] |
| shapeNum(void) | RayGroup | |
| shapes | RayGroup | |
| sNum | RayGroup | |
| write(int indent, FILE *fp=stdout) | RayGroup | [virtual] |
| writeBegin(int indent, FILE *fp=stdout) | StaticRayGroup | [virtual] |
| writeEnd(int indent, FILE *fp=stdout) | StaticRayGroup | [virtual] |
1.4.1