| closestRotation(void) const | Matrix3D | |
| det(void) const | Matrix3D | |
| Exp(const Matrix3D &m, int iter=100) | Matrix3D | [static] |
| Factor(Matrix3D &rot, Matrix3D &sym) const | Matrix3D | |
| IdentityMatrix(void) | Matrix3D | [static] |
| index(int col, int row) | Matrix3D | |
| Invert(const Matrix3D &in, Matrix3D &out) | Matrix3D | [static] |
| invert(void) const | Matrix3D | |
| Log(const Matrix3D &m, double eps=0.0001) | Matrix3D | [static] |
| m | Matrix3D | |
| Matrix3D(void) | Matrix3D | |
| Matrix3D(const Point3D &eulerAngles) | Matrix3D | |
| Matrix3D(const class Quaternion &q) | Matrix3D | |
| Matrix3D(const class Matrix4D &m) | Matrix3D | |
| operator *(const Matrix3D &m) const | Matrix3D | |
| operator *(double f) const | Matrix3D | |
| operator *(const Point3D &p) const | Matrix3D | |
| operator *(const Ray3D &ray) const | Matrix3D | |
| operator *=(const Matrix3D &m) | Matrix3D | |
| operator *=(double f) | Matrix3D | |
| operator()(int col, int row) | Matrix3D | |
| operator+(const Matrix3D &m) const | Matrix3D | |
| operator+=(const Matrix3D &m) | Matrix3D | |
| operator-(void) const | Matrix3D | |
| operator-(const Matrix3D &m) const | Matrix3D | |
| operator-=(const Matrix3D &m) | Matrix3D | |
| operator/(double f) const | Matrix3D | |
| operator/=(double f) | Matrix3D | |
| skewSymmetrize(void) const | Matrix3D | |
| SquareL2Difference(const Matrix3D &m1, const Matrix3D &m2) | Matrix3D | [static] |
| squareNorm(void) const | Matrix3D | |
| SquareRoot(const Matrix3D &m, double eps=0.000001) | Matrix3D | [static] |
| SVD(Matrix3D &r1, Matrix3D &diagonal, Matrix3D &r2) const | Matrix3D | |
| symmetrize(void) const | Matrix3D | |
| toEuler(void) const | Matrix3D | |
| toEuler(const Point3D &euler) const | Matrix3D | |
| transpose(void) const | Matrix3D | |