| ambient | RayScene | |
| background | RayScene | |
| camera | RayScene | |
| drawOpenGL(void) | RayScene | |
| GetColor(Ray3D ray, int rDepth, Point3D cLimit) | RayScene | |
| getMaterial(int index) | RayScene | |
| GetRay(RayCamera *camera, int i, int j, int width, int height) | RayScene | [static] |
| group | RayScene | |
| lightNum | RayScene | |
| lights | RayScene | |
| read(char *fileName, int transformType=RayKeyData::MATRIX) | RayScene | |
| read(FILE *fp, int transformType) | RayScene | |
| Reflect(Point3D v, Point3D n) | RayScene | [static] |
| Refract(Point3D v, Point3D n, double ir, Point3D &refract) | RayScene | [static] |
| setCurrentTime(double t, int curveFit=LINEAR) | RayScene | |
| setUpOpenGL(int cplx) | RayScene | |
| write(char *fileName) | RayScene | |
| write(FILE *fp=stdout) | RayScene | |