| add(const Matrix4D &m) const | Matrix4D | |
| det(void) const | Matrix4D | |
| div(double f) const | Matrix4D | |
| IdentityMatrix(void) | Matrix4D | [static] |
| index(int col, int row) | Matrix4D | |
| invert(void) const | Matrix4D | |
| Invert(const Matrix4D &in, Matrix4D &out) | Matrix4D | [static] |
| m | Matrix4D | |
| Matrix4D(void) | Matrix4D | |
| Matrix4D(const Matrix3D &m) | Matrix4D | |
| Matrix4D(const Matrix3D &m, const Point3D &p) | Matrix4D | |
| mult(const Matrix4D &m) const | Matrix4D | |
| mult(double f) const | Matrix4D | |
| mult(const Ray3D &ray) const | Matrix4D | |
| multDirection(const Point3D &direction) const | Matrix4D | |
| multNormal(const Point3D &normal) const | Matrix4D | |
| multPosition(const Point3D &position) const | Matrix4D | |
| operator *(const Matrix4D &m) const | Matrix4D | |
| operator *(double f) const | Matrix4D | |
| operator *(const Point3D &p) const | Matrix4D | |
| operator *(const Ray3D &ray) const | Matrix4D | |
| operator *=(const Matrix4D &m) | Matrix4D | |
| operator *=(double f) | Matrix4D | |
| operator()(int col, int row) | Matrix4D | |
| operator+(const Matrix4D &m) const | Matrix4D | |
| operator+=(const Matrix4D &m) | Matrix4D | |
| operator-(void) const | Matrix4D | |
| operator-(const Matrix4D &m) const | Matrix4D | |
| operator-=(const Matrix4D &m) | Matrix4D | |
| operator/(double f) const | Matrix4D | |
| operator/=(double f) | Matrix4D | |
| SquareL2Difference(const Matrix4D &m1, const Matrix4D &m2) | Matrix4D | [static] |
| squareNorm(void) const | Matrix4D | |
| subtract(const Matrix4D &m) const | Matrix4D | |
| toEuler(void) const | Matrix4D | |
| transpose(void) const | Matrix4D |
1.4.1