| bBox | RayShape | |
| drawOpenGL(int materialIndex)=0 | RayShape | [pure virtual] |
| intersect(Ray3D ray, struct RayIntersectionInfo &iInfo, double mx=-1)=0 | RayShape | [pure virtual] |
| isStatic(void) | RayShape | [inline, virtual] |
| openGLCallListID | RayShape | |
| openGLComplexity | RayShape | |
| setBoundingBox(void)=0 | RayShape | [pure virtual] |
| setUpOpenGL(int cplx, int setCallList)=0 | RayShape | [pure virtual] |
| write(int indent, FILE *fp=stdout)=0 | RayShape | [pure virtual] |
1.4.1