| aspectRatio | RayCamera | |
| direction | RayCamera | |
| drawOpenGL(void) | RayCamera | |
| heightAngle | RayCamera | |
| moveForward(float dist) | RayCamera | |
| moveRight(float dist) | RayCamera | |
| moveUp(float dist) | RayCamera | |
| position | RayCamera | |
| read(FILE *fp) | RayCamera | |
| right | RayCamera | |
| rotateRight(Point3D center, float angle) | RayCamera | |
| rotateUp(Point3D center, float angle) | RayCamera | |
| up | RayCamera | |
| write(FILE *fp=stdout) | RayCamera |
1.4.1