| ambient | RayMaterial | |
| diffuse | RayMaterial | |
| drawOpenGL(void) | RayMaterial | |
| emissive | RayMaterial | |
| foo | RayMaterial | |
| index | RayMaterial | |
| read(FILE *fp, int &textureIndex) | RayMaterial | |
| refind | RayMaterial | |
| specular | RayMaterial | |
| specularFallOff | RayMaterial | |
| tex | RayMaterial | |
| transparent | RayMaterial | |
| write(FILE *fp=stdout) | RayMaterial |
1.4.1