| color | RayLight | |
| constAtten | RaySpotLight | |
| cutOffAngle | RaySpotLight | |
| direction | RaySpotLight | |
| drawOpenGL(int index) | RaySpotLight | [virtual] |
| dropOffRate | RaySpotLight | |
| getDiffuse(Point3D cameraPosition, struct RayIntersectionInfo &iInfo) | RaySpotLight | [virtual] |
| getSpecular(Point3D cameraPosition, struct RayIntersectionInfo &iInfo) | RaySpotLight | [virtual] |
| isInShadow(struct RayIntersectionInfo &iInfo, RayShape *shape, int &isectCount) | RaySpotLight | [virtual] |
| linearAtten | RaySpotLight | |
| location | RaySpotLight | |
| quadAtten | RaySpotLight | |
| read(FILE *fp) | RaySpotLight | [virtual] |
| transparency(struct RayIntersectionInfo &iInfo, class RayShape *shape, Point3D cLimit) | RaySpotLight | [virtual] |
| write(FILE *fp=stdout) | RaySpotLight | [virtual] |
1.4.1