| bBox | RayShape | |
| drawOpenGL(int materialIndex) | RayTriangle | [virtual] |
| intersect(Ray3D ray, struct RayIntersectionInfo &iInfo, double mx=-1) | RayTriangle | [virtual] |
| isStatic(void) | RayShape | [inline, virtual] |
| material | RayTriangle | |
| openGLCallListID | RayShape | |
| openGLComplexity | RayShape | |
| read(FILE *fp, int *materialIndex, RayVertex *vList, int vSize) | RayTriangle | |
| setBoundingBox(void) | RayTriangle | [virtual] |
| setUpOpenGL(int cplx, int setCallList) | RayTriangle | [virtual] |
| v | RayTriangle | |
| write(int indent, FILE *fp=stdout) | RayTriangle | [virtual] |
1.4.1