| BoundingBox3D(const Point3D &p1, const Point3D &p2) | BoundingBox3D | |
| BoundingBox3D(const Point3D *pList, const int pSize) | BoundingBox3D | |
| intersect(const Ray3D &ray) const | BoundingBox3D | |
| operator+(const BoundingBox3D &b) const | BoundingBox3D | |
| operator+=(const BoundingBox3D &b) | BoundingBox3D | |
| p | BoundingBox3D | |
| transform(const Matrix4D &m) const | BoundingBox3D |
1.4.1