| color | RayLight | |
| direction | RayDirectionalLight | |
| drawOpenGL(int index) | RayDirectionalLight | [virtual] |
| getDiffuse(Point3D cameraPosition, struct RayIntersectionInfo &iInfo) | RayDirectionalLight | [virtual] |
| getSpecular(Point3D cameraPosition, struct RayIntersectionInfo &iInfo) | RayDirectionalLight | [virtual] |
| isInShadow(struct RayIntersectionInfo &iInfo, class RayShape *shape, int &isectCount) | RayDirectionalLight | [virtual] |
| read(FILE *fp) | RayDirectionalLight | [virtual] |
| transparency(struct RayIntersectionInfo &iInfo, class RayShape *shape, Point3D cLimit) | RayDirectionalLight | [virtual] |
| write(FILE *fp=stdout) | RayDirectionalLight | [virtual] |
1.4.1