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RayLight Member List

This is the complete list of members for RayLight, including all inherited members.

colorRayLight
drawOpenGL(int index)=0RayLight [pure virtual]
getDiffuse(Point3D cameraPosition, struct RayIntersectionInfo &iInfo)=0RayLight [pure virtual]
getSpecular(Point3D cameraPosition, struct RayIntersectionInfo &iInfo)=0RayLight [pure virtual]
isInShadow(struct RayIntersectionInfo &iInfo, class RayShape *shape, int &isectCount)=0RayLight [pure virtual]
read(FILE *fp)=0RayLight [pure virtual]
transparency(struct RayIntersectionInfo &iInfo, class RayShape *shape, Point3D cLimit)=0RayLight [pure virtual]
write(FILE *fp=stdout)=0RayLight [pure virtual]


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