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RayTriangle Class Reference

Inheritance diagram for RayTriangle:

RayShape List of all members.

Public Member Functions

int read (FILE *fp, int *materialIndex, RayVertex *vList, int vSize)
void write (int indent, FILE *fp=stdout)
double intersect (Ray3D ray, struct RayIntersectionInfo &iInfo, double mx=-1)
BoundingBox3D setBoundingBox (void)
void setUpOpenGL (int cplx, int setCallList)
int drawOpenGL (int materialIndex)

Public Attributes

RayVertexv [3]
RayMaterialmaterial

Detailed Description

This class represents a triangle and is specified by three pointers to the three vertices that define it.


Member Function Documentation

int RayTriangle::drawOpenGL int  materialIndex  )  [virtual]
 

This method calls the necessary OpenGL commands to render the primitive.

Implements RayShape.

double RayTriangle::intersect Ray3D  ray,
struct RayIntersectionInfo iInfo,
double  mx = -1
[virtual]
 

This method computes the intersection of the shape with the ray. If the ray hits the shape and either mx is less than zero or the intersection occurs at a distance less than t along the ray the intersection information in iInfo is set and a value greater than 0 is returned. Otherwise, -1 is returned. (This is useful for shadow testing when you may want to ignore hits beyond a certain distance). Either way the isectCounter is incremented by one.

Implements RayShape.

int RayTriangle::read FILE *  fp,
int *  materialIndex,
RayVertex vList,
int  vSize
 

This method reads in a RayTriangle from a .ray file. A pointer to the material associated to the triangle is set. The vertex positions are determined by reading in the vertex indices from the file and then looking them up in the vertex list vList

BoundingBox3D RayTriangle::setBoundingBox void   )  [virtual]
 

This method sets and returns a bounding box containing the shape.

Implements RayShape.

void RayTriangle::setUpOpenGL int  cplx,
int  setCallList
[virtual]
 

This method sets up all the stuff that's necessary prior to OpenGL rendering. The value cplx represents the desired resolution of tessalation for objects such as spheres, cylinders, etc..

Implements RayShape.

void RayTriangle::write int  indent,
FILE *  fp = stdout
[virtual]
 

This method writes the RayShape out to a .ray file, indenting the output by the specified amount. If no file is specified, the information gets written to stdout.

Implements RayShape.


Member Data Documentation

class RayMaterial* RayTriangle::material
 

The material associated with the triangle

class RayVertex* RayTriangle::v[3]
 

The vertices of the triangle


Generated on Wed Feb 22 15:44:23 2006 for Assignment 2 by  doxygen 1.4.1