Here is a list of all documented class members with links to the class documentation for each member:
- det()
: Matrix4D, Matrix3D
 - diffuse
: RayMaterial
 - direction
: Ray3D, RaySpotLight, RayDirectionalLight, RayCamera
 - distance
: OrientedLineSegment, Plane3D
 - div()
: Matrix4D, Point3D, Point2D
 - dot()
: Quaternion, Point3D, Point2D
 - drawOpenGL()
: RayTriangle, RaySpotLight, RaySphere, RayShape, RayScene, RayMaterial, RayPointLight, RayLight, RayGroup, RayFileInstance, RayDirectionalLight, RayCylinder, RayCone, RayCamera, RayBox
 - dropOffRate
: RaySpotLight
 - duration
: RayKeyFile
 
- g
: Pixel32, Pixel
 - GaussianSample()
: Image32
 - GetColor()
: RayScene
 - getDiffuse()
: RaySpotLight, RayPointLight, RayLight, RayDirectionalLight
 - getInverseMatrix()
: ParametrizedRayGroup, StaticRayGroup, RayGroup
 - getMaterial()
: RayScene
 - getMatrix()
: ParametrizedQuaternionAndTranslation, ParametrizedRotationLogarithmAndTranslation, ParametrizedClosestRotationAndTranslation, ParametrizedEulerAnglesAndTranslation, ParametrizedMatrix4D, ParametrizedRayGroup, StaticRayGroup, RayGroup
 - getNormalMatrix()
: ParametrizedRayGroup, StaticRayGroup, RayGroup
 - getOpenGLCallList()
: RayGroup
 - getParametrizedRayGroup()
: RayKeyData
 - getPerpendicular()
: OrientedLineSegment
 - GetRay()
: RayScene
 - GetSourcePosition()
: OrientedLineSegment
 - getSourcePosition()
: OrientedLineSegmentPairs
 - getSpecular()
: RaySpotLight, RayPointLight, RayLight, RayDirectionalLight
 - getWeight()
: OrientedLineSegment
 - group
: RayScene
 
- iCoordinate
: RayIntersectionInfo
 - IdentityMatrix()
: Matrix4D, Matrix3D
 - imag
: Quaternion
 - img
: RayTexture
 - index
: Matrix4D, Matrix3D, Point3D, Point2D, RayKeyFile, RayFile, RayTexture, RayMaterial, RayVertex
 - intersect()
: BoundingBox3D, RayTriangle, RaySphere, RayShape, RayGroup, RayFileInstance, RayCylinder, RayCone, RayBox
 - Invert()
: Matrix4D, Matrix3D
 - invert()
: Quaternion, Matrix4D, Matrix3D
 - isInShadow()
: RaySpotLight, RayPointLight, RayLight, RayDirectionalLight
 - isStatic()
: RayShape, ParametrizedRayGroup, StaticRayGroup, RayFileInstance
 
- openGLCallListID
: RayShape
 - openGLComplexity
: RayShape
 - openGLHandle
: RayTexture
 - operator *()
: QuaternionAndTranslation, LogRotationAndTranslation, RotationAndTranslation, EulerAnglesAndTranslation, Quaternion, Matrix4D, Matrix3D, Point3D, Point2D
 - operator *=()
: QuaternionAndTranslation, LogRotationAndTranslation, RotationAndTranslation, EulerAnglesAndTranslation, Quaternion, Matrix4D, Matrix3D, Point3D, Point2D
 - operator()()
: Matrix4D, Matrix3D, Ray3D, Plane3D, Image32
 - operator+()
: QuaternionAndTranslation, LogRotationAndTranslation, RotationAndTranslation, EulerAnglesAndTranslation, Quaternion, BoundingBox3D, Matrix4D, Matrix3D, Ray3D, Point3D, Point2D
 - operator+=()
: QuaternionAndTranslation, LogRotationAndTranslation, RotationAndTranslation, EulerAnglesAndTranslation, Quaternion, BoundingBox3D, Matrix4D, Matrix3D, Ray3D, Point3D, Point2D
 - operator-()
: QuaternionAndTranslation, LogRotationAndTranslation, RotationAndTranslation, EulerAnglesAndTranslation, Quaternion, Matrix4D, Matrix3D, Ray3D, Point3D, Point2D
 - operator-=()
: QuaternionAndTranslation, LogRotationAndTranslation, RotationAndTranslation, EulerAnglesAndTranslation, Quaternion, Matrix4D, Matrix3D, Ray3D, Point3D, Point2D
 - operator/()
: QuaternionAndTranslation, LogRotationAndTranslation, RotationAndTranslation, EulerAnglesAndTranslation, Quaternion, Matrix4D, Matrix3D, Point3D, Point2D
 - operator/=()
: QuaternionAndTranslation, LogRotationAndTranslation, RotationAndTranslation, EulerAnglesAndTranslation, Quaternion, Matrix4D, Matrix3D, Point3D, Point2D
 - operator=()
: Image32
 - operator[]()
: ParameterSamples< Vector >, Point3D, Point2D, RayKeyFile
 - operator^()
: Point3D
 - operator^=()
: Point3D
 - OrderedDither2X2()
: Image32
 
- r
: Pixel32, Pixel
 - radius
: RaySphere, RayCylinder, RayCone
 - RandomDither()
: Image32
 - RaySphere()
: RaySphere
 - read()
: cmdLineStringArray, cmdLineString, cmdLineFloatArray, cmdLineFloat, cmdLineIntArray, cmdLineInt, cmdLineReadable, RayTriangle, RaySpotLight, RaySphere, RayScene, RayFile, RayTexture, RayMaterial, RayVertex, RayPointLight, RayLight, RayKeyFile, StaticRayGroup, RayDirectionalLight, RayCylinder, RayCone, RayCamera, RayBox, OrientedLineSegmentPairs, OrientedLineSegment
 - ReadImage()
: Image32
 - real
: Quaternion
 - refind
: RayMaterial
 - Reflect()
: RayScene
 - Refract()
: RayScene
 - right
: RayCamera
 - rightDown
: Mouse
 - RotateBilinear()
: Image32
 - RotateGaussian()
: Image32
 - RotateNearest()
: Image32
 - rotateRight()
: RayCamera
 - rotateUp()
: RayCamera
 - rotation
: RotationAndTranslation
 - RotationAndTranslation()
: RotationAndTranslation
 
- samples
: RayKeyFile, ParameterSamples< Vector >
 - Saturate()
: Image32
 - scale()
: Point3D, Point2D
 - ScaleBilinear()
: Image32
 - ScaleGaussian()
: Image32
 - ScaleNearest()
: Image32
 - scene
: RayFile
 - scrollDown
: Mouse
 - segments1
: OrientedLineSegmentPairs
 - segments2
: OrientedLineSegmentPairs
 - set
: ParameterSamples< Vector >, VParameterSamples, RayKeyData, StaticRayGroup, cmdLineReadable
 - SetAlpha()
: Image32
 - setBoundingBox()
: RayTriangle, RaySphere, RayShape, RayGroup, RayFileInstance, RayCylinder, RayCone, RayBox
 - setCount()
: OrientedLineSegmentPairs
 - setCurrentTime()
: RayScene
 - setCurrentValue()
: ParameterSamples< Vector >, VParameterSamples, RayKeyData
 - setSize()
: Image32
 - setUpOpenGL()
: RayTriangle, RaySphere, RayShape, RayScene, RayTexture, RayGroup, RayFileInstance, RayCylinder, RayCone, RayBox
 - shape
: RayShapeHit
 - shapeNum()
: RayGroup
 - shapes
: RayGroup
 - shiftDown
: Mouse
 - skewSymmetric
: LogRotationAndTranslation
 - skewSymmetrize()
: Matrix3D
 - sNum
: RayGroup
 - specular
: RayMaterial
 - specularFallOff
: RayMaterial
 - SquareL2Difference()
: Matrix4D, Matrix3D
 - squareNorm()
: Quaternion, Matrix4D, Matrix3D, Point3D, Point2D
 - SquareRoot()
: Matrix3D
 - startX
: Mouse
 - startY
: Mouse
 - subtract()
: Matrix4D, Ray3D, Point3D, Point2D
 - SVD()
: Matrix3D
 - symmetrize()
: Matrix3D
 
- Warp()
: Image32
 - width()
: Image32
 - write()
: RayTriangle, RaySpotLight, RaySphere, RayShape, RayScene, RayFile, RayTexture, RayMaterial, RayVertex, RayPointLight, RayLight, RayKeyFile, RayGroup, RayFileInstance, RayDirectionalLight, RayCylinder, RayCone, RayCamera, RayBox
 - writeBegin()
: ParametrizedRayGroup, StaticRayGroup, RayGroup
 - writeEnd()
: ParametrizedRayGroup, StaticRayGroup, RayGroup
 - WriteImage()
: Image32
 
Generated on Wed Feb 22 15:44:22 2006 for Assignment 2 by 
 1.4.1