My group develops techniques that are on the boundary between computer graphics and computer vision, with a focus on graphics. We tend to incorporate in our research machine learning techniques such as non-parametric and recently, deep learning models. We focus on applications in computational photography, image and video synthesis, art, and hiding visual information. Many computer graphics algorithms are more useful if they are interactive, therefore, we also have a focus on efficiency and optimization, including some compiler technologies.
I received my Ph.D. from Princeton University in 2011. See my C.V.
for more information.